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Joël
Le Gigan

Real-time FX Artist
& Lead FX
PROMO 2002.Toulouse

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your experience
at ETPA ?

From 1998 to 2001: 1st year at ETPA Rennes (cinema training), then 2 years at ETPA Toulouse (graduated with a Level III Title of Higher Technician in Multimedia-Informatics).

2001/2002: last year of the training program as a Designer in 3D Engineering, Animation, Compositing (specializing in Maya).


Summer 2002: recruited for 3 months by ETPA as a Maya assistant trainer for the next graduation class.

AND SINCE
YOUR GRADUATION FROM SCHOOL ?

From 2002 to 2004, I worked at Manga Distribution as a versatile graphic designer and created short CG sequences (3D, compositing, editing, sound) for manga DVD menus, trailers, animated logos, etc...

Then, from 2004 to 2009, I worked as an FX artist, and then Lead FX at Attitude Studio, in Paris (Galactik Football, Candia Advertising, Mr Bricolage, Proof of concept and DVD bonus for Disney productions, TV spots for Shrek The Third, etc). At the end of 2009, I worked shortly for Nightshift, on a commercial for CanalSat in CG.

Since 2010, I have been working as a realtime FX artist and Lead FX for Ubisoft Paris, then Montpellier (Rabbids Travel in Time, Michael Jackson The Experience, The Adventures of Tintin: Secret of the Unicorn, ZombiU, The Crew, Rayman Adventures, Assassin's Creed Syndicate Jack the Ripper, Ghost Recon Wildlands).

RETROSPECTIVELY, WHAT DO YOU THINK OF ETPA?
WHAT ARE THE STRENGTHS OF THE TRAINING?

What I most enjoyed about my time at ETPA was having the opportunity to learn with professionals in the image industry.


The courses were intense and diversified (drawing, architecture, web design, computer science, programming, etc.) with an important part of practical application, always in a constructive spirit.

and of the video
game industry?

The video game industry is still in full expansion and evolves extremely fast. From very large AAA production to mobile gaming, not to mention the arrival of RV, the market is constantly expanding. So there's a lot of work, and the prospects for professional development are plentiful.

Regarding real-time FX, there is still a long way to go before reaching a level of quality comparable to that of a Hollywood blockbuster movie. There's also a lot of work to be done to make the VFX interaction with the player truly immersive... But that's precisely what makes it exciting!

A message
FOR OUR STUDENTS?

Acquiring technical and artistic knowledge is the minimum that a company can expect from you. But it is your motivation and persistence that will make the difference. In the meantime, enjoy yourself: among all the productions I have worked for, making my own short film at the end of my studies is one of the best memories I still have!